MW Audio Lab
A downloadable Audio Experience for Windows and macOS
A space to explore interactive VR audio including: dynamic collisions, occlusion, attenuation, simulated surround sound, dynamic room modelling and more!
Created in unity with FMOD. February version uses the Google Resonance spatialiser plugins, due to CPU light rendering (it attempts to apply reflections and spatial data to all audio in a single soundfield instead of individually like Oculus and Steam Audio).
This is not an experience designed by a dev, this is an exploration of the audio capabilities of immersive interactive experiences in 3D engines.
Immersive Audio | Creative Sound Design | Bespoke Composition
Install instructions
Currently designed for Oculus Rift.
Drop me a line if you would like a different build, and I will try and accommodate your platform!
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